90 Survey Results: Survey Questions and Responses Case Study 17 Library Day: The goals were to increase awareness of the library, engage with students, faculty, and staff, and showcase resources. Library staff interacted with the campus community in a fun, fall fair themed event. Library executive approved the event plan. Budget was $400 CDN. Student engagement committee, Library Ambassadors, library staff Social media, Daily Bulletin (campus newsletter), Library News, word of mouth, Library Events listing Ireland Kettle Corn, Martins Apples, Grand River Inflatables chosen by price Observations, comments, how much was given away, ballots collected for games Student engagement committee event reflection Case Study 18 MADE@UF: VR for Social Good. The UF Libraries hosted an open house with a professor to showcase the virtual reality apps created by students taking a VR for Social Good course. Goals were to make students aware of the space and also meet the needs of students taking the course. ARTBASH Open Hour: We participate as part of a larger open house (evening, party atmosphere) sponsored by School of Art & Art History. We have refreshments, an activity (this past year it was a ‘drawing/comment’ poster and displays of art collections). Library chair. Budget was around $250 for food. Budget of $650 for refreshments from marketing & communications director and senior associate dean. Two librarians planned and implemented the event. Four people staffed. Evaluation was based on attendance (which was very high). Librarians, staff, student assistants Posters, media, student clubs, and on various listservs. Yes, as part of the larger event. Computer Science & Engineering department, various student clubs. Selected based on overlapping interest. College of the Arts organizers Assessment was based on attendance. No methodologies other than general counts. Headcounts 450. VERY well attended and the course is increasing in size based on demand. Very well attended and great follow-up comments. Case Study 19 Make-a-thon was a three-day student challenge to address campus sustainability issues in the areas of energy, waste, and water while learning design and making processes. The third annual Make-a- thon was held January 26–28, 2018, at the James B. Hunt Jr. Library. The Libraries partnered with several campus living and learning villages including the Albright Entrepreneurs Village, EcoVillage, Engineering Village, and Women in Science and Engineering Village along with the NCSU Sustainability Office. Students registered in teams that were required to be discipline diverse. We accepted 166 students in 45 teams representing 10 academic colleges. The students spent the weekend vying to create the best sustainable solution in the categories of campus energy, campus waste, or campus water using the resources of the NCSU Libraries Makerspace along with hosted workshops including design thinking, database research, and 3D design tools. Each student team was provided actual campus energy, water, or waste data and challenged to create a solution that would boost sustainability or efficiency on campus. On the last day of Make-a-thon, community and industry sustainability experts evaluated submissions and awarded prizes to the top student team in a variety of categories, as well as a grand prize to the overall winner.
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