88 Survey Results: Survey Questions and Responses The Student Engagement Committee plans the event. Library staff from across the libraries are given the opportunity to participate. Evaluation of success is based on comments and also the remaining stock of international snacks. The event is advertised via the library website and also through the committee member’s outreach and relationships with campus groups. N/A The assessment is based on comments gathered, supply usage, and enthusiasm expressed by students. The event is one of many designed to create inclusiveness in the libraries for all populations served. Case Study 14 International Student Orientation for incoming international students (roughly 250), a dinner and scavenger hunt based on the game Pokemon Go. Goals: 1) Become familiar with the University Libraries, including the different study spaces. 2) Understand how librarians can help them. 3) Feel confident in their interactions with library staff and when asking for help. Library administration had to approve this event it’s first year and it was given a budget of $5000. The library’s engagement librarians and the international office planned the event, though it was based off of the previous year’s new student orientation game. Library facilities were also involved with implementing the activity. It was staffed by library staff from departments across the library, not just public services or librarians. Evaluation was developed with assistance from one of our assessment librarians. It was part of their orientation program. All promotion was through the International Office. The International Office for coordinating the event. Library facilities for keeping the building open after hours and working around active construction projects. Library Assessment & Planning for developing the assessment of the program. Outcomes assessment: With the help of the IO staff, we distributed an online survey designed to assess the outcomes that we had identified. The survey questions can be found in Appendix 1, and aggregated responses mapped to outcomes are below. The response rate of the survey was 13%. Staff input: We held a debrief meeting with the Libraries staff who participated in the event. The goal of this session was to gather information about their experience, including their opinion on what had been the most successful aspects and what could be improved in the future. See above. Case Study 15 Last academic year, the Purdue Library of Engineering & Science faculty and staff hosted a twice- monthly event called Mobile Making. The event was held on the main floor of the Wilmeth Active Learning Center every second and fourth Thursday. The purpose of the event was to give students the opportunity to make things and be creative with materials and resources we have available for them through the Libraries. We set up tables and chairs and had all sorts of materials out for students to use. It gave the Libraries an opportunity to talk with students in a fun and informal way, while promoting what we have to offer. Examples of activities included 3D printing keychains and jewelry, 3D scanning students from the shoulders up to make a 3D printed model of them, stop motion photography, wood block carving with the Inventables’ Carvey, zine making in collaboration with Purdue Archives & Special Collections, among others. These activities highlighted our 3D printing services available to students and tools such as 3D pens, 3D scanner, and light box kits, among others available for check out. These Maker events served students from all programs, undergraduate and graduate.
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