SPEC Kit 322: Library User Experience (July 2011)
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SPEC Kit 322: Library User Experience · 11 Executive Summary What is UX? The term “User Experience” (UX) originally emerged from the web usability and application interface de- sign community. Over the past few years, other ser- vice-oriented industries, such as the marketing and retail services community, have adopted the term as a holistic approach to describe designing the ideal customer experience. More recently, innovators have applied the design of such experiences to libraries. As Aaron Schmidt points out in his Library Journal column about the user experience, a goal for UX de- sign is to minimize “pain” points throughout library processes, whether they are physical (library facilities, for example) or digital experiences (Schmidt, 2010). Furthermore, user experience as applied to the re- search library includes both the traditional customer service approach of reacting to user concerns, as well as proactively including users in the library design and strategic planning process by employing a vari- ety of means, including focus groups and advisory boards. A review of the literature suggests that there is a lack of controlled vocabulary when defining user ex- perience within the library context. This is a relatively new field with little standardization, especially in aca- demic or library environments. As a result, and as the data from this survey demonstrates, user experience is interpreted to include a wide range of activities in library organizations, including but not limited to as- sessment, user engagement, library design, outreach, and marketing. As Knemeyer writes in “Defining Experience,” everything a company produces should be viewed through the lens of the user’s experience (2008). Therefore, every part of the organization has a stake in improving that experience. Research libraries are beginning to adopt this integrative design ap- proach and develop unique organizational structures to manage the user experience. The Survey The purpose of this survey was to explore recent and planned user experience activities at ARL member libraries and the impact these efforts have on helping the libraries transform to meet evolving user needs. The survey elicited examples of successful user expe- rience activities to serve as benchmarks for libraries looking to create or expand efforts in this area. It also explored whether libraries have created positions or entire departments focused on user engagement and the user experience. The survey was conducted be- tween February 7 and March 4, 2011. Seventy-one of the 126 ARL member libraries completed the survey for a response rate of 56%. User Experience Projects/Feedback Opportunities All but one of the survey respondents indicated that they engaged in at least one user experience project or activity over the past three years. Most of these past ac- tivities were both project-based and on-going. Almost all of the respondents report they plan to engage in at least one user experience activity in the coming year. As with the past UX activities, a large majority indicated that future activities would also be both on- going and project-based. Below are some examples of future activities: • Our metadata and collections units are de- veloping a User Experience Team to develop usability assessment and evaluation tools as well as run focus groups with various