SPEC Kit 304: Social Software in Libraries · 65
15. Virtual worlds, e.g., a library presence in Second Life, World of Warcraft, etc. Specify an example
of virtual world use at your library. N=18
All respondents answered Second Life.
Year first implemented.
Range: 2005 to 2008
0
5
10
15
20
25
Pending 2008 2007 2006 2005
11
3
1
2 2
Brief description of how the library is using the site.
Virtual Library Services
“The Undergraduate Library and Central Reference Services jointly maintain 4 hours of service on Info Island
(staffed by GAs as greeters) and maintain a building on Cybrary City Island.”
“Penn State Librarians participate in Second Life, including providing reference service and user interactions
in this online environment. Alexia Hudson, Librarian at Penn State Great Valley, has established partnerships
with other academic librarians active in Second Life, and explores the future of library services in this online
environment.”
“Some library staff have experimented with Second Life and discussed how it might be used for library
services, but we do not currently have any programs in place that use it.”
“Several librarians were involved independently in Second Life. Recently we have become instrumental in
launching the University of Kentucky island on Second Life which includes a virtual library building and
beginning library services.”
“Virtual library used to provide reference, virtual meeting and lounge space, showcase for digital collection.
Offer access to Library catalogue &Web site.”
“Weekly brownbag sessions, collections, classes, exhibits, events, community building, community support,
outreach.”
Responses
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