SPEC Kit 304: Social Software in Libraries (July 2008)
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SPEC Kit 304: Social Software in Libraries · 11 Executive Summary Introduction Social software, software that enables people to con- nect with one another online, is a well-established phenomenon that has continued to grow and develop since the inception of the Internet. While Facebook and MySpace are relatively new types of communica- tion venues,1 computer users have been chatting in online forums such as IRC2 or the WELL3 and com- muning in virtual worlds and using wikis4 since the 1980s. Social software has, however, become much more accessible to the casual computer user since the development of the World Wide Web in 1994. The Web enabled online communication to transition from a strictly textual format to the visual, facilitating the development of the user friendly media sharing sites, wikis, blogs and other types of social software that we are familiar with today. Related to social software is the idea of “Library 2.0,” or enhancing library resources and services using social software, to reach users outside the walls of the traditional li- brary. While many libraries had been experimenting with social software prior to 2005, this philosophy of extending services and communication beyond traditional models became very prominent in the literature and practice after this date. In the last few years the use of social software has grown enormously in society. MySpace.com attracted more than 114 million visitors in June 2007, a 72% in- crease in one year, while Facebook grew 270%, to 52.2 million visitors. While a growing number of librar- ies have adopted social software as a way to further interact with library patrons and library staff, many things are unclear about the use of social software in ARL member libraries. This survey was designed to discover how many libraries and library staff are us- ing social software and for what purposes, how those activities are organized and managed, and the ben- efits and challenges of using social software, among other questions. For this study social software was broadly defined as software that enables people to connect with one another online. The survey asked about ten types of applications: 1) social networking sites 2) media sharing sites 3) social bookmarking or tagging sites 4) Wikis 5) blogs 6) sites that use RSS (Really Simple Syndication) to syndicate and broadcast content 7) chat or instant messaging (IM) services 8) VoIP (Voice over Internet Protocol) ser- vices 9) virtual worlds and 10) widgets. Background This survey was distributed to the 123 ARL mem- ber libraries in February 2008. Sixty-four libraries completed the survey by the March 14 deadline for a response rate of 52%. All but three of the respond- ing libraries report that their library staff uses social software (95%) and one of those three plans to begin using social software in the future. The other two completed the survey at this point. Fifty-nine libraries provide user assistance via chat or instant messenger (94%), 54 use wikis (86%), 53 employ RSS to dissemi- nate information to users (84%), 52 blog (82%), 45 use widgets such as MeeboMe (71%), 44 participate in so-